JOSEPH IBRAHIM

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Spore growth

#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores

#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores

#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores

I’ve been working lately with abstract procedural forms … inspired by mushrooms.

I used “pick by percentage” to create the holes but then VDB Merge different size networks to create a layered hole effect.