Northwood Part III

Happy New Year!

It’s taken me a minute to get to posting an update on this UE project. In my years of practice taking a fully developed asset and completely changing it around hasn’t been something that I’ve tried a ton so this is great practice for me personally/professionally. I have to hand it to Dekogon Studios they did a great job at creating this town of Northwood for Epic Games. Once I had the asset that was released for free on the Epic Games store.

I saw alot of possibility in this asset and using it to work on lighting/materials/models for storytelling. I’m becoming fast friends with working in realtime with 3D and Unreal Engine. My initial goal was to set up the town for some kind of flooding, but the more I worked with the assets I realized how the town could tell a story all by itself. This freed me up to work with cameras and lighting and materials and layout and sculpting landscapes more.

Lighting work-in-progress (video navigating/trouble shooting) the scene.

First pass at lighting the Old Mill

Current pass on lighting Old Mill (Based Sergio Leone’s spaghetti westerns).

 

First pass at lighting on Old Mill

Current pass on lighting Old Mill (Based Sergio Leone’s spaghetti westerns).

First pass on lighting Old Mill.

Current pass on lighting Old Mill (Based Sergio Leone’s spaghetti westerns).

First pass on lighting on town houses. Changed this direction to more sunset so this camera angle no longer works.

Second pass at lighting on Old Mill

 

First pass on lighting on town houses. Changed this direction to more sunset.

Second pass on lighting on town houses.

First pass on lighting church.

Second pass on lighting on church.

Additional Second Passes on lighting on town.

 

References from Sergio Leone

Joseph Ibrahim

Joseph Omar is a portrait and fashion photographer living in Brooklyn, NY. 

http://www.josephomar.co
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Holiday Butter Cookie Pt. I