Holes

#Houdini #Arnold #HtoA #Holes

#SOLARIS #3Lights #Houdini

#Obj #Houdini

#Vex #PickbyPercentage #Attribute Wrangle

Its been a minute since my last post here. I’ve been working freelance on a number of projects the past few months and they all revolve around clients with fruit names.

I’ve been playing around with how to select geometry through VEX expressions. I wanted to basically “polyExtrude” and “blast” different spheres to see if I could come up with anything interesting.

SO… I added a sphere that was a product of this exploration but I have also been using #houdini and #htoa #arnold. I rendered the materials for this in Arnold using “Flakes” and subsurface to make it feel a bit fancy and light.

I’ve also started using the “file cache” node alot more lately and I feel like I have had years added to my life.

The last image on this post is meant to show that I’ve been using more #Vex lately and I was able to use “pick by percentage” to create the holes.

Joseph Ibrahim

Joseph Omar is a portrait and fashion photographer living in Brooklyn, NY. 

http://www.josephomar.co
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