Spore growth
#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores
#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores
#Arnold #HtoA #Houdini #Solaris #Procedural #Pod #Spores
I’ve been working lately with abstract procedural forms … inspired by mushrooms.
I used “pick by percentage” to create the holes but then VDB Merge different size networks to create a layered hole effect.